死细胞教练工具

这些天来所有玩家谈论死亡的细胞教练工具. 死细胞是roguelike, 恶魔城启发的行动平台游戏, 让你去探索一个庞大的, 千变万化的城堡......假设你能够争取自己的方式过去的守护者.

打游戏, 你必须掌握2D灵魂般的像permadeath的威胁时刻存在的战斗迫在眉睫. 没有检查点. 杀, 该, 学习, 重复. 我们为您提供monstruos DINAMIC死细胞教练工具 !

平台: PC

开发商: 运动双床

出版者: 运动双床

建议零售价: $16.99 (在蒸汽)

你可能会想“只是另一个灵魂般的游戏”,当你第一次得到一看死细胞, 并且要公平, 你不会是错误. 这不是完全离谱表明,开发商从灵魂系列借用概念已经超过了人眼的滚动陈词滥调变少. 但幸运的死细胞, 它几乎感觉像“只是另一个灵魂般的比赛。”

这在很大程度上是因为其灵感的调色板延伸远远超出了单纯的哥特式恐怖, 和选秀权,并从游戏,如超级银河战士和盗贼遗留选择. 你扮演的已经挤满了危险不断变化的城堡中复活的身体部位的亡灵大杂烩克服和掠夺解锁.

这里有您需要了解哪些有关 死细胞.

这是死细胞细胞的流氓部分来自于. Permadeath是唯一的死亡有, 和一些不合时宜块或闪, and it’s all over for you. Dying sets you back at the very beginning of the game, and while that may sound a tad tedious, Dead Cells has a multitude of layers to prevent any banality from seeping into its many crevices.

For one thing, the castle that the game takes place in is always changing courtesy of its procedural dungeon generation, so pathways, enemy placements, item drops, and power-ups are never the same twice over. This can result in a few inconsistencies in your character builds going into the second stages, but is balanced in a way that it never feel debilitating. Besides, it’s designed to be a tough game; things are bound to go against you.

Your character’s prowess is entirely dependent on your item and power-up pick-ups, 用很少的实际永久升级的方式来. 这是幸运的,然后,在死细胞第一区域运行,可以少持续到几分钟,因为本场比赛的势头总是把你朝什么.

预习: 死细胞,是你需要的早期访问游戏中现在打

战斗是快, 但死在匆忙你偷袭.

其中一个死细胞和黑暗的灵魂之间的巨大差异,不仅从3D转移到2D,但战斗的步伐. 战斗未落最多持续十几秒钟,一分钟,如果你正面临着一个老板 (这就是一个非常持久战). 这种设计选择的成效斐然, 尤其是在多久你将被迫保时从死亡时开始启动.

永久解锁能力甚至从比赛一开始,开辟了新的途径.

这有助于保持死细胞permadeath力学从推你走另一件事是,你可以在游戏中的交互环境元素使得进展. 当你第一次启动游戏, 你会发生在预先确定的按键提示,会告诉你“挠痒痒”,你站在旁边的东西. 这样做会导致它的反应, 但最终无能为力, 和游戏不告诉你这是什么,或者为什么它没有做任何事情.

死细胞教练工具

”我喜欢他. 简而言之, 这是一个漂亮的小东西. I’ll have more thoughts scribbled out at some later date but if you’re looking for a bit of hacking and/or slashing with rando weapons and gorgeous pixel art, you can do a lot worse. It’s normally priced £13.99/$16.99 on Steam and, like I say, it’s still in early access. More bits and pieces will likely be added to keep the respawning fresh. Right now I try to find my trusty Twin Daggers wherever I go, which hurt enemies extra++ upon the third strike. Then I freeze baddies with a frosty grenade long enough to carry out that last critical daggerswipe. It’d be good to see some more weapons and items that work well together like this. Anyway, there you are. 死细胞: looks good, is good.

Responses are currently closed, but you can trackback from your own site.

Comments are closed.

Powered by WordPress | MMORPG