Dauðar húðfrumur Trainer Tól

These days all gamers talk about Dead Cells Trainer Tool. Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers.

To beat the game, you’ll have to master 2D souls-like like combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat. We offer you a monstruos dinamic Dead Cells Trainer Tool !

Platform: PC

Developers: Motion Twin

Publisher: Motion Twin

MSRP: $16.99 (On steam)

You might be thinking “just another Souls-like game” when you first get a look at Dead Cells, and to be fair, you wouldn’t be wrong. It’s not completely outrageous to suggest that the notion of developers borrowing from the Souls series has become little more than an eye-rolling cliche. But fortunately for Dead Cells, it hardly feels like “just another Souls-like game.”

This is in large part because its palette of inspiration stretches far beyond mere gothic horror, and picks and chooses from games like Super Metroid and Rogue Legacy. You play as an undead mish-mash of body parts that have resurrected inside an ever changing castle packed with perils to overcome and plunder to unlock.

Here’s what you need to know about Dead Cells.

This is where the rogue part of Dead Cells cells comes in. Permadeath is the only death there is, and a few poorly timed blocks or dodges, and it’s all over for you. Dying sets you back at the very beginning of the game, and while that may sound a tad tedious, Dead Cells has a multitude of layers to prevent any banality from seeping into its many crevices.

For one thing, the castle that the game takes place in is always changing courtesy of its procedural dungeon generation, so pathways, enemy placements, item drops, and power-ups are never the same twice over. This can result in a few inconsistencies in your character builds going into the second stages, but is balanced in a way that it never feel debilitating. Besides, it’s designed to be a tough game; things are bound to go against you.

Your character’s prowess is entirely dependent on your item and power-up pick-ups, with very little actually coming in the way of permanent upgrades. It’s fortunate then that runs in Dead Cells’ first area can last as little as a few minutes since the game’s momentum is always pushing you towards something.

Preview: Dead Cells is the Early Access game you need to be playing right now

Combat is fast, but death can sneak up on you in a hurry.

One of the big differences between Dead Cells and Dark Souls is not only the shift from 3D to 2D but the pace of combat. Fights hardly ever last more than ten seconds and a minute at most if you are facing a boss (and that’s an extraordinarily protracted battle). This design choice works incredibly well, especially when factoring in how often you will be forced to start from the beginning upon death.

Unlocking permanent abilities opens up new pathways even from the beginning of the game.

Another thing that helps keep Dead Cells’ permadeath mechanics from pushing you away is the progression you can make in the game’s interactable environment elements. When you first start the game, you will happen upon pre-determined button prompts that will tell you to “Tickle” the thing that you’re standing next to. Doing so causes it to react, but ultimately do nothing, and the game doesn’t tell you what it is or why it’s not doing anything.

Dauðar húðfrumur Trainer Tól

I like him. In short, it’s a nifty little thing. I’ll have more thoughts scribbled out at some later date but if you’re looking for a bit of hacking and/or slashing with rando weapons and gorgeous pixel art, you can do a lot worse. It’s normally priced £13.99/$16.99 on Steam og, like I say, it’s still in early access. More bits and pieces will likely be added to keep the respawning fresh. Right now I try to find my trusty Twin Daggers wherever I go, which hurt enemies extra++ upon the third strike. Then I freeze baddies with a frosty grenade long enough to carry out that last critical daggerswipe. It’d be good to see some more weapons and items that work well together like this. Anyway, there you are. Dead Cells: looks good, is good.

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